The Pen is Mighty

Jul 31

Talented Excess on Pandora

Talented Excess on Pandora

Along with Skills, Pandora Excess will include Talents, which will mix the Skill Trees and “rewards” of the Borderlands computer game. Like Borderlands, Talents will be organized into Trees, and these Trees will be tied to classes. Unlike Borderlands, there will be an option for a characters to access all the Talent Trees, even those which are not linked to their class.

As an example, here is my…

View On WordPress

Jul 29

Excessive Skills of Pandora

Excessive Skills of Pandora

Pandora Excess, in order to emulate the gameplay of the Borderlands computer games, is going to need to have skills. The skills (also known as weapon proficiencies) in Borderlands are all weapons related, and in a tabletop RPG, one needs a wider selection. As such, Pandora Excess will have both Weapons Skills and Mundane Skills.

The skills I’ve included so far are:

Weapons Skills: Assault…

View On WordPress

Jul 26

Collateral 35: Fear the Living

In the latest episode of Collateral, I talked to John Jessop about his zombie apocalypse RPG, …

Collateral 35: Fear the Living

In the latest episode of Collateral, I talked to John Jessop about his zombie apocalypse RPG, …

Jul 23

Wild Pandora or World War Pandora?

Wild Pandora or World War Pandora?

I’ve been thinking of the kinds of games I could run were I to complete the tabletop RPG emulating Borderlands I’ve started called Pandora Excess (working title). What struck me was that Borderlands is the Wild West while Borderlands 2 is Occupied Europe.

In Borderlands, you saunter into town, kill some bandits, and then fight a bunch of baddies and beasties in search of the mine/Vault filled…

View On WordPress

Jul 21

Robust or Needlessly Complex?

Robust or Needlessly Complex?

In thinking about Pandora Excess – an RPG concept based on the Borderlands series of computer games – I have come to realize it is not complex systems that I dislike, it is the pre-decided judgements that such systems seem to regularly include.

From Borderlands 2 Official Website

During the playtest of D&D Next/5E, I was thrilled with the game I was seeing in the playtest documents. That game is…

View On WordPress

Jul 17

Robust Pandora Excess

I have a problem. I fear that Pandora Excess, an RPG inspired by the Borderlands computer game, may need to be a robust system. I haven’t designed a robust system since I played with hacking d20/3E.

Here’s the thing: the design philosophy behind Pandora Excess includes over-the-top, cartoonish violence with fast combat and strong niche protection. These can all be done through a simple (or light)…

View On WordPress

Jul 15

Pandora Excess: On the Borderlands

Pandora Excess: On the Borderlands

I’ve been away camping for a bit, and while I did a lot of reading – all of it for work – I also did some RPG work. Given my avowed love of the Borderlands computer game, I did a very quick and basic RPG to use as a foundation for creating Pandora Excess, my RPG inspired by Borderlands.

Along with a design philosophy, there were some mechanical aspects of Borderlandsthat I felt I needed to…

View On WordPress

Jul 11

Borderlands on the Tabletop

Borderlands on the Tabletop

Elsewhere I’ve admitted to be addicted to Borderlands. I had a quick dip into Borderlands 2 last night, and I figure I’ll probably be hitting that soon enough. Other than loads of entertainment, computer games can also give one a lot of inspiration. What am I getting from Borderlands?

There’s not a lot I can draw from Borderlandsthat I’ll likely use for anything other than a one-shot. The story…

View On WordPress

Jul 09

A Team of Nefertiti Commandos

A Team of Nefertiti Commandos

I wanted to pop in and give an update on what has been happening on the RPG front over here at SEP.

NO_G+cover-photoI’ve received back the edits for the Nefertiti Overdrive Quickstart. I will be amending the text and then sending it to layout. I am expecting one more piece of art before it gets published, which should be happening around September.

The first playtest of Starship Commandoswrapped up. The system…

View On WordPress

Jun 25

Collateral 34: Graphic Designers in the RPG Industry

Talking to the Warden, Don Walton, Kirin Robinson, and Rob Wakefield about Graphic Designers getting in the RPG industry and the contribution they make to products.

Collateral 34: Graphic Designers in the RPG Industry

Talking to the Warden, Don Walton, Kirin Robinson, and Rob Wakefield about Graphic Designers getting in the RPG industry and the contribution they make to products.